Post by MESSAGE MODDOG, NOT ME on Jun 26, 2014 14:18:26 GMT
There are several attributes/flaws that herbivores were restricted from using. All of which had to do with eating (for better or for worse). In order to give them a wide selection as well, I have added new attributes/flaws for herbivores to pick from. They include:
ATTRIBUTES
Shielding: Block an attack using your horns (must use your horns, be logical). Ability roll. The amount is the damage you block. However if you die roll is a 0 or 1 then it'll fail and you'll take the damage plus +5 damage since it hits you on the head. Ouch! Herbivores only, must be herbivore species (and sexes) with horns.
Flight Instinct: When attacked by a Carnivore, gain +1 Speed. Herbivores Only.
Keen Senses: Herbivores have impeccable alertness. When attacked or attacking, roll a die specifically for Keen senses. If your die matches their die roll, then their die roll is negated. You will automatically hit or evade them. Herbivores Only.
Rut: If you have recently mated and are male, then +1 strength. If female then +1 defense. Lasts until 4 ages later (when the female should be giving birth). Herbivores Only.
FLAWS
Featherweight: Your animal is ligher than others of your species. -1 strength and -1 defense but also minus 2 lion shares from your corpse. (if your animal is less than 2 lion shares then 2 hyena shares, etc). Herbivores Only.
Sunken: Your hooves sink into muddy terrain like the Lushlands, the Morass, Bogfront and Water's End. -1 Speed when in those locations. Herbivores Only.
ALSO!
Since Phonophobic hasn't been a popular flaw at all, I've changed it to be more fair. Now it only means that your animal cannot brave intimidation attempts:
Phonophobic: Fear of loud sounds including screams, whoops and roars. Animal will flinch or flee. Cannot ability roll to brave Intimidation.
And Attribute Murky is more specific:
Murky: Gain +1 Defense when standing in water or swimming. (includes anywhere in the Painted Army lands or Lushlands).
If you have an already existing character and want to change their attribute/flaw to something on this list, feel free to message me about it!
ATTRIBUTES
Shielding: Block an attack using your horns (must use your horns, be logical). Ability roll. The amount is the damage you block. However if you die roll is a 0 or 1 then it'll fail and you'll take the damage plus +5 damage since it hits you on the head. Ouch! Herbivores only, must be herbivore species (and sexes) with horns.
Flight Instinct: When attacked by a Carnivore, gain +1 Speed. Herbivores Only.
Keen Senses: Herbivores have impeccable alertness. When attacked or attacking, roll a die specifically for Keen senses. If your die matches their die roll, then their die roll is negated. You will automatically hit or evade them. Herbivores Only.
Rut: If you have recently mated and are male, then +1 strength. If female then +1 defense. Lasts until 4 ages later (when the female should be giving birth). Herbivores Only.
FLAWS
Featherweight: Your animal is ligher than others of your species. -1 strength and -1 defense but also minus 2 lion shares from your corpse. (if your animal is less than 2 lion shares then 2 hyena shares, etc). Herbivores Only.
Sunken: Your hooves sink into muddy terrain like the Lushlands, the Morass, Bogfront and Water's End. -1 Speed when in those locations. Herbivores Only.
ALSO!
Since Phonophobic hasn't been a popular flaw at all, I've changed it to be more fair. Now it only means that your animal cannot brave intimidation attempts:
Phonophobic: Fear of loud sounds including screams, whoops and roars. Animal will flinch or flee. Cannot ability roll to brave Intimidation.
And Attribute Murky is more specific:
Murky: Gain +1 Defense when standing in water or swimming. (includes anywhere in the Painted Army lands or Lushlands).
If you have an already existing character and want to change their attribute/flaw to something on this list, feel free to message me about it!